Hi,
We are having an issue using Unity LWRP in VR. We have a video in Side-By-Side (full) which we are using on a plane and then we use two cameras (Left and Right) to render the view depending on the left or right part of the video. Unfortunately, LWRP doesn’t allow multiple cameras and so this trick is not working for LWRP.
Just to put forward that there is a SkyboxPanoramicShader (GitHub - Unity-Technologies/SkyboxPanoramicShader: Skybox shader for support of 360/180/cubemap video and static content) Which come now inbuilt in unity (that works for stereo) available but it can not be applied to mesh.
Does anybody have any solution?
Thanks