Stereoscopic 3D (Visually) — Does Unity Support It?

I just got the Sony 3D Personal Viewer and am excited to try making an environment in Unity for it in 3D. Does Unity currently support Stereoscopic 3D and/or will it?

(apologies for the other thread where I phrased this wrong, implying I was asking about audio).

I tried out some old school 3D shutter glasses with my Unity projects and it worked like a charm. Even better than some commercial games. I didn’t have to do anything special to make it work either. I’m not sure if the newer 3D stereoscopic tech would be any different though.

The only thing I did notice was that on any background where I didn’t use a skybox, the objects would seem to smear across it. Weird, but simply adding a skybox fixed the problem.

Interesting-- is there a link to an overview of this feature in the documentation? Thanks for your help!

I don’t think it’s a feature of Unity. I believe the drivers for the glasses simply work with the video card to create the 2 images necessary. Any 3D game(using DirectX at least) should simply work to varying degrees.

What I’ve noticed is that 2D overlays like GUIs and crosshairs can glitch up since they aren’t accurately in the games 3D space. Just something to keep in mind.

In other games I noticed that sometimes the 3D effect is distorted when looking through doorways, etc… but I’m guessing that’s an issue with the engine they use. I didn’t notice anything like that with Unity games. But again, this was with my old NVidea drivers style glasses.

Hmm-- I wonder if I might be the first to try this with the Sony 3D Visor? I only have Macs, so I’d be testing this from a regular Mac build w/ an HDMI out to the Visor.

I looked on my Mac build and there didn’t seem to be any kind of graphic option pop-up about the stereoscopic 3D. Is this going to be determined really by the graphics card, and we’re saying Unity actually does support it? It’s not a question of Unity, but rather the graphics card?