Hi,
I am having nothing but problems trying to get google cardboards plugin to work in unity for IOS devices. I was wondering what makes cardboards stereoscopic view different and or special compared to me just having render textures split down the center mimicking a duel image of the same view?
Thanks!
Have you checked out Quickstart for Google VR in Unity on iOS | Google for Developers ?
The advantage of using the Cardboard SDK is that we update the pose (in this case rotation) of the camera from the tracking data from the gyro immediately before rendering, reducing lag between movement of the device and the movement of the virtual camera. This can only be done in the native c++ side (under the hood) currently.
Thanks redthrawn for the info. That’s nice to know, because I know you can get the gyroscope data from your unity API aswell, but as you said it will run slower and stuff. This is what I keep getting on an iphone 6s.
I uploaded the same thing to a new ipad and the stereo view is like this - which looks correct
Any thoughts on what I may be overlooking? I followed the steps from the listed link.
Hmmm not sure. If you submit a bug we’ll have a look.