So I come across this on my indiedb page the other day: “Nice for a game made in unity.”
This is what I don’t understand. Why do people think only low quality or casual mobile games when they think of Unity?
So I come across this on my indiedb page the other day: “Nice for a game made in unity.”
This is what I don’t understand. Why do people think only low quality or casual mobile games when they think of Unity?
IMO, it’s because Unity is so easy to use that there’s a higher ratio of low quality games to these: Made With Unity | Unity
Because many low quality and casual mobile games are made in Unity.
Unity is so cheap (free) and easy to use that anyone can use it – anyone with a bit of capital (or no money or experience), but I guess it doesnt have the AAA that use it (or not many as say UDK).
You know what stereo types are based on right?
The norm, not the exception.
Out of curiosity, what is the most profitable game made with Unity? (PC/PS3/XBOX) - no handhelds.
There have been quite a few very profitable Unity games on mobile. Mika Mobile made a pretty penny from their Zombieville USA games, if I recall correctly.
I guess something like guns of icarus, I dont think there has been any or many AAA games for the PC
But Icarus was able to raise 66k and has 42 days to go so that should be interesting to see how much they can get.
http://www.kickstarter.com/projects/musegames/guns-of-icarus-onlineadventure-mode
I have to agree that when I see the Unity logo in a game my expectations will go down a bit, because often you’ll see a quick prototype game lacking in polish. Nothing wrong with that I do those myself, but I can understand there is a difference in image compared to some “big boys engines”. Then again many game industry veterans seem to use unity these days (even Lord British) and there’s no doubt Unity is simply a superior product for myself and many others but the ease of availability does generate a lot of noise.
?? O_o
Is there really another engine, that averages better games than unity?
I’m thinking UDK comes close, but the default FPS scheme isn’t really impressive from a game development perspective. It just looks impressive if you don’t know anything about game development. But what about stuff created by the actual programmer? Other than the default fps gameplay (or variations) How many UDK point click adventure projects are there? Maybe it’s zero.
Really, I haven’t seen other game engine that allows you to craft original game behaviours, logic, user interaction, things that don’t come out the box, but out people’s brains.
Problem : People are stupid, narrow minded and arrogant (Me included) ![]()
Solution : Prove their stupidity by making an awesome game with unity.
After they see on big title made with unity POOF like magic, “Omg its such a good game engine”
@dtg108
Ask them what they know about game engines, they will probably drool some bullcrap how they have been in the industry for 10 years. Then ask them for what they have actually made
Its simply numbers. Unity is free and user friendly. Ergo, more people use it. Ergo, there’s a metric TON of crap with the Unity logo slapped on the side.
It should also be noted that this is the first time in my life that I have ever written the word “ergo”. I feel very fancy.
I’m not sure what it is, But even though I have been using Unity for years and I know what it is capable of, whenever I see a game with the unity splash screen my heart just drops. There are some great games, such as Dungeonland, but 90% of the games I see that are made in Unity are not up to par with games made in other engines. For instance, a game that is made in Unity called Heroes and Generals ( The web portal / campaign map is unity ) makes me cringe because of the default GUI used and the buggy interface. May not be a unity problem, but that’s what it makes me think.
Unity can be used for anything, as long as you are willing to use it for that. If you don’t want to see it used for casual games, then make something hardcore
It just attracts casual games and games that have iffy quality because of it’s ease of use.
Also on a side note, I think unity should change the default splash screen. A 2D one would look better then the 3D cube with that drop shadow, in my opinion.
For all the great games made in Unity, people will remember SLENDER (and dozens of its clones) as being made in Unity. Sad but true!
Remember what?
I remember Bad Piggies, Battlestar Galactica Online and The Other Brothers. I don’t know what this weight-loss game is that you’re talking about.
No, Slender was a fad, no one thinks about it now… no one knew a sequel came out, no one cared.
(Sorry to its dev if they read this.)
I remember Slenderman: The Slendering.
A lack of impressive games made in Unity (or advertised as made in Unity) would leave most would quickly chalk the game’s quality to the engine rather than the developers if they have little to no prior knowledge. We’ll be recognized among the ‘big boys’ someday, I hope.
Most even remotely successful Unity developers use Unity Pro, and don’t openly advertise the fact that their game was made with Unity. A lot of us (Unity Developers) recognize and go out of our way to identify high quality games made with the engine. So the cross-section that most gamers see when it comes to Unity are hobbyists who have not yet started generating enough revenue to justify a pro license.
The splash and loading screens say it all.
Unity wants people to know that games are being made with Unity, irregardless of perceived quality.
The company is willing to attach its name and reputation to anything made with it as long as it meets the TOS, so people judge Unity games accordingly, whether the splash exists there or was removed with a more expensive license.
Unity games on average are no different than games made without Unity.
Some people have that perspective, others don’t. The problem is generalization. Like someone reading one person that writes “Nice for a game made in unity” and drawing the conclusion that “people think only low quality or casual mobile games when they think of Unity”.
And then, the next question is: Why should I care at all about what others think about Unity in first place?
If I need the reputation of the engine I’m using to tell people my game is great … maybe my game really isn’t that great.
I’m pretty sure that using the same talent and the same amount of effort, most likely, when you’re creating a 3D game, the output with Unity will be better than when using most other engines (except for your GUI, maybe
). And that’s what matters to me ![]()
It’s because a AAA company hasn’t picked up on it yet. They stick to the tried and true UE3 for their games. Once a really good game get’s built with Unity then the fools will take notice.
But until then, Unity does fill a gap in the niche market.