Wondering is anyone has any tips for sterilizing a large array of struct into the inspector.
thanks in advance
Wondering is anyone has any tips for sterilizing a large array of struct into the inspector.
thanks in advance
I’m not sure what you’re asking exactly. But I assume you mean serializing (not sterilizing)?
Are you asking how to present a large array of structs in a more useful way?
Yes correct , thanks for finding it
I’m not sure what you’re asking exactly but if you have a massive array, the best way to make it more performant is to only display small portions of it at a time, such as how much is visible onscreen. Usually Unity just does this for you. Is that not enough? What exactly are you looking to improve?