Sterilizing large struct array

Wondering is anyone has any tips for sterilizing a large array of struct into the inspector.

thanks in advance

I’m not sure what you’re asking exactly. But I assume you mean serializing (not sterilizing)?

Are you asking how to present a large array of structs in a more useful way?

Yes correct , thanks for finding it

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I’m not sure what you’re asking exactly but if you have a massive array, the best way to make it more performant is to only display small portions of it at a time, such as how much is visible onscreen. Usually Unity just does this for you. Is that not enough? What exactly are you looking to improve?