Hello,
I was creating 2.5d game and my character of the game are all ragdoll converted or i will convert them later , Just want to ask -
I move my character in x and y position (like bounce) and it goes to z position (is it ok if i use update to stick on that z position ??
and the main thing is my character rotation , It’s 2d camera so i want my character to stick front body and face towards screen and it changes the rotation cause physics . like if it collide and it changes the rotation , how to i lock it’s rotation on like just rotate on single axis and not rotate to show it’s back .
