How to create particles that stick with objects, for example fire that when burn if collide with some object and he stay on that object for some period of time ?
I’m not entirely sure how to make particles stick. But I was just wondering, if you want the object to look as if it has caught fire then you’ll probably need a particle emiter on the object to get switched on when the particles of the first emiter touch it. Otherwise it might not look much like fire.
Yes some think like that. But how can I get particle collider, I mean how can I now when some particles collider or intersect with some mesh ?
If you add a WorldParticleCollider (see this page in the manual) to your object, you can detect particle collisions using the OnParticleCollision function.