Sticky3D Controller v1.1.6 is now available.
It includes the following (long list) of updates since 1.1.5:
[NEW] StickyControlModule - look at socket Exit Delay for sockets on moving objects
[NEW] StickyControlModule - look at interactive Exit Delay for moving objects
[NEW] StickyControlModule - Interact LH for Amy, Bryce, Jeff and Kate
[NEW] StickyControlModule - copy and paste Footstep actions between characters
[NEW] StickyControlModule - hand IK rapid reach and rapid recoil options
[NEW] StickyInteractive - popup interval
[NEW] StickyPopup8[VR] prefabs
[NEW] SSCOutputBridge - Pause and Unpause methods
[NEW] SampleSitActionNPC - SitInstantly (sittable interactive) option
[NEW] SampleSitActionPopup - SitInstantly (sittable interactive) option
[NEW] SampleAnimReplacer - using the StickyAnimReplacer at runtime
[NEW] SampleDropPopup - used to drop held or stashed items
[NEW] StickyAnimReplacer - add arrays or lists of anim clip sets via API
[NEW] StickyShapesModule - SetSpeechAudioStartTime
[NEW] StickyShapesModule - speechAudio onStopped events
[NEW] StickyShapesModule - PlayEmotionDelayed method
[NEW] StickyShapesModule - PlaySpeechAudioDelayed method
[NEW] StickyShapesModule - Speech Clip Offsets
[NEW] StickyZone - add arrays or lists of anim clip sets via API
[NEW] Improved walk animations for Amy and Kate
[NEW] 5 Bryce sit actions and gestures (work with Jeff also)
[NEW] StickyAnimEditor (experimental) - add IK curves directly to .anim files
[FIXED] 3rd person pitch limits may be ignored when Free Look is enabled
[FIXED] When character is initialised, 1st person camera FoV is not set to Unzoomed FoV
[FIXED] SampleSitActionNPC - character not standing to full height on fast moving objects
[FIXED] SampleSitActionPopup - character not standing to full height on fast moving objects
[IMPROVED] StickyControlModule - unzoomed 1st person FoV limit increased to 110
[IMPROVED] StickyControlModule - look at interactive for fast moving objects
[IMPROVED] StickyControlModule - revised 3rd person Free Look pitch up and down
[IMPROVED] StickyControlModule - more reference frame debugging data
[IMPROVED] StickyControlModule - runtime StickyID visible in Debug Mode
[IMPROVED] StickyControlModule - anim action conditions support interactive tags
[IMPROVED] StickyControlModule - hand IK defaults to smooth reach for new targets
[IMPROVED] StickyShapesModule - share fade wait interval for reduced GC
[IMPROVED] StickyInteractive - writeable objects use sensitivity