Hello,
I’d like to ask whether there are planned performance tests/optimizations. After we started using Unity localization texts, switching game objects on/off via setActive() has become extremely expensive in terms of resources.
Hello,
I’d like to ask whether there are planned performance tests/optimizations. After we started using Unity localization texts, switching game objects on/off via setActive() has become extremely expensive in terms of resources.
What version of the package are you using?
1.3.2 is the latest.
Oh, we are on 1.0.5 but I can’t see any upgrade in Unity LTS 2021.
Oh, seems much much better on 1.3.2! Thanks. It’s strange I needed to manually upgrade by editing the json.