Still big performance issues

Hello,

I’d like to ask whether there are planned performance tests/optimizations. After we started using Unity localization texts, switching game objects on/off via setActive() has become extremely expensive in terms of resources.

What version of the package are you using?
1.3.2 is the latest.

Oh, we are on 1.0.5 but I can’t see any upgrade in Unity LTS 2021.

Oh, seems much much better on 1.3.2! Thanks. It’s strange I needed to manually upgrade by editing the json.

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