Still getting freeze on www.texture?

So I recently updated a project to Unity 5.3.1.

It makes frequent use of www.textures on mobile, loading in around five 256x256 web textures on launch and further images as the user progresses thru the app. Unfortunately I’m still getting a noticeable jitter (on iPhone 6s and all older devices) even when images as small as 256x256 are downloaded / applied as a texture.

I had hoped the async texture uploading capabilities of 5.3 would have addressed the issue, however no such luck! I was just wondering if anyone else has managed to get www.textures working without any hit to framerate?

All I’m really doing is the following:

string url_to_use = img_det.image_url;

WWW www = new WWW (url_to_use);
yield return www;

if (www.error == null && www.texture.width > 10)
{
text.mainTexture =  www.texture;
}

Thanks!

What does the profiler show, can you see what is hitting performance?
Have you tried using LoadImageIntoTexture instead of www.texture?