I am having issues of increasing the VR camera FOV.
I have refered to this post here.
But i don’t think it gives any solution of this.
So I went to modify the projection matrix by the function Camera.SetStereoProjectionMatrix(),
it does give a wider vision but some distortion happens and the shadow of some of the object disappears. I have post a topic about this before.
So back to the question, I am still curious of how to adjust the VR camera FOV to become larger?