Edited: I downloaded Unity 5, and tested it there. Still the same embarrasing and immersion-killing bug. The following text is the original question#
Edit No 2: Updated to Unity 5.1! No fix or recognition of that bug anywhere. I got no response from my bug report. What went wrong in Unity?#
#Edit No 3: I finally reached someone from Unity by reporting a completely unrelated bug in another ticket and asking them wtf is up with my report. It has been handed to the Developers now and will be fixed in the future. FINALLY. After 6 Years they started to LOOK into it.#
#Unity 5.1.2p3: still not fixed#
Hi, this is my 3rd question here, I only post questions I can’t find an answer to on Google.
The only entry relevant is another post on this forum but it is over one year old now and has no comments.
Here’s my Problem:
For any Spotlight that is closer than some value, which seems to be corelating with the range, to an object, the object’s shadow starts to get clipped/cut off.
For example:
I have a spotlight parented to my camera, no cookie, no script attached, nothing fancy attached. It is a plain spot light.
Spotlight has range 10. When moving it close to an obstacle, at some point the shadow of the obstacle starts clipping into the surface it is projected on. When moving even closer to the obstacle, the clipping continues until the shadow can’t be seen anymore.
When increasing the range of said light, the clipping occurs earlier.
I made a video to demonstrate it: