still no texture array inspector ?

When will this important graphic feature be implemented in unity ?

It’s in since 2018.3, afaik

API is but standard interface ( just like the one for fextures or sounds or any other asset ) set up in unity with an inspector/interface for handling texture arrays isn’t.

If i want to use texture arrays i have to write the whole unity interface script by myself.

There’s a Texture2DArrayInspector, and it looks like it was introduced in 2018.3.

owww okay :confused: then i guess it’s like billboards: you can use it but cannot create one ?

Thanks^^

The ability to create a Texture2DArray through the Inspector has been added to Unity 2020.2 and is not available in older versions, see https://blogs.unity3d.com/2020/09/14/unity-2020-2-beta-is-now-available-and-we-welcome-your-feedback/

However, older Unity versions already included a Texture2DArray Inspector.

PS: Maybe this is useful https://github.com/pschraut/UnityTexture2DArrayImportPipeline

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owwwww 8-D

This is a good news !
i didn’t try 2020 yet :frowning: but i will very soon !

Thanks a lot @Peter77

Happy unitying !

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I’d like to create a Texture2DArray from separate PNG files. The 2020 import UI appears to support only a single file, sliced into tiles. Will there ever be a way to import a set of files?