I’m experimenting with combining animations with masking for the first time today. I’m trying to use some imported animations that don’t apparently include jaw or eye motion. So when I apply this to my model, she deals cards as she should, but also stops blinking and holds her mouth open — she looks like a gaping fish!
Also, I want her to deal the cards sitting down, while the dealing animation I have is standing up.
It should be “animation masking to the rescue” as I let the sit/idle animation that came with the model continue to play on her face and lower body, but override this with the dealing animation on her upper body, arms/hands, and neck.
But I can’t get it to work properly, and I think it’s because of the problem described here — the “Transform” part of an animation mask is ignored for humanoid avatars, and only the crude “Humanoid” portion of the mask is used. So I can’t allow the dealing animation to control her neck and head, but not her face. Either I turn off the whole head/neck portion of the body map, in which case she stares idle at the ceiling while her hands deal cards; or I turn it on, and get the gaping fish.
Is there really no way to get Transform-level control over animation masks when using humanoid animations?
(Note: I’m comfortable with coding, and so if there is a solution that involves doing it from code, please give me a shove in that direction!)