With the 2017.2 beta release, it mentioned:
- Asset Import: Added support for Stingray material import from FBX.
Does this mean that If I export a project with a Stingray shader from Maya, the material will import and work in Unity?
Since ShaderFX is also related to Stingray, will ShaderFX shaders work on Unity from direct Maya import now?
I just need to information about this to know what exactly this means.