Stop 2 object colliding?

I am not sure if this is done is script, but is there any way to stop 2 objects from colliding with each other ONLY? Otherwise I have physical glitches with a door on a fridge.

You can use IgnoreCollision function. You may also assign each gameObject to a different layer and then use IgnoreLayerCollision.

var doorPrefab : Transform;
function Start () 
{
  var door = Instantiate(doorPrefab, ...) as Transform;
  Physics.IgnoreCollision(door.collider, collider);  //collider is the collider for a fridge.
}

Edited the code!

Thanks!