Stop 2D camera X axis movement if equal to one of two coordinates

This camera script follows a transform (in this case th eplayer), but at the end of each side of the level i would like it to stop X movement if the transform it follows is at a certain position (to stop camera tracking off the level).

Here is the current script.

using UnityEngine;
using System.Collections;

public class Camera2DFollow : MonoBehaviour {
	
	public Transform target;
	public float damping = 1;
	public float lookAheadFactor = 3;
	public float lookAheadReturnSpeed = 0.5f;
	public float lookAheadMoveThreshold = 0.1f;
	
	float offsetZ;
	Vector3 lastTargetPosition;
	Vector3 currentVelocity;
	Vector3 lookAheadPos;
	
	// Use this for initialization
	void Start () {
		lastTargetPosition = target.position;
		offsetZ = (transform.position - target.position).z;
		transform.parent = null;
	}
	
	// Update is called once per frame
	void Update () {

		// only update lookahead pos if accelerating or changed direction
		float xMoveDelta = (target.position - lastTargetPosition).x;
		
		bool updateLookAheadTarget = Mathf.Abs (xMoveDelta) > lookAheadMoveThreshold;
		
		if (updateLookAheadTarget) {
			lookAheadPos = lookAheadFactor * Vector3.right * Mathf.Sign (xMoveDelta);
		} else {
			lookAheadPos = Vector3.MoveTowards (lookAheadPos, Vector3.zero, Time.deltaTime * lookAheadReturnSpeed);	
		}
		
		Vector3 aheadTargetPos = target.position + lookAheadPos + Vector3.forward * offsetZ;
		Vector3 newPos = Vector3.SmoothDamp (transform.position, aheadTargetPos, ref currentVelocity, damping);
		
		transform.position = newPos;
		
		lastTargetPosition = target.position;

	}
}

Is it as simple as wrapping everything in the update() method with

if (target.position.x>min && target.position.x<max){

...

}