I made some functions, and it must solely performed when all other things stopping.
I tried Time.timescale =0, but it stops all things include my exceptions.
And update function does not work when stopping.
Also, my exceptions are not only be inside update function.
Actually, I make another camera, and when some conditions, I want to make that camera moving and some other things(player character shoot something) occurs, but all other things(enemy move, enemy missile’s position,etc) stops.
Anyone has good solutions for this?
Thanks in advance.