Hello, i have an animation controller where i have defined all states. Idle (default state), walk and eat. Now i have a Trigger “StartWalking” which is set from idle → walk transition.
This worked, but the state is changed after the idle animation is finished. My idle nimation goes about 5 seconds so when my ant start to walk the state changing needs up to 5 seconds.
Is there a way to stop the idle animation and switch at the time the button is pressed?