Hey all, so basically I have tried doing a bit of googling and not found anything that is directly helpful to me, either way I have decided to post here.
Let’s say I have a door, when the player steps into the trigger (box collider) the door opens, when the player leaves the box collider the door then closes, all great right? The problem I have is when the door animates open the box collider also moves with it.
For example, if the players stands infront of the door they are in the collider, as the door animates open the collider moves so even if the player doesn’t move the door closes. What I want is for the box collider to always remain still and to not move with the animation, is this possible? Thanks!