Stop Diagonal movement DPad

Using the new Input System, is there a way to stop diagonal movement?

I’m currently using:
Action Type: Pass Through
Control Type: Vector 2
Composite Type: 2D Vector
Mode: Analog
Interactions: Hold
Processors: Normalize Vector 2
Binding Path: D-Pad/Left (also Down and Right)

private void OnEnable()
{
    playerControls.Enable();

    playerControls.Player.Move.started += Move;
    playerControls.Player.Move.performed += MoveX;
    playerControls.Player.Move.canceled += StopMove;
}

private void Move(InputAction.CallbackContext context)
{
    var moveX = context.ReadValue<Vector2>();
    validate.MoveCheck(false, moveX);
}
private void MoveX(InputAction.CallbackContext context)
{
    xIsPressed = true;
    var moveX = context.ReadValue<Vector2>();
    validate.MoveCheck(true, moveX);
}
private void MoveXO(InputAction.CallbackContext context)
{
  xIsPressed = false;
}

I would like to continue using Vector 2 as Control Type, but have an axis override option;
pressing right you go right, then when down is triggered in addition to right (this is on xbox D-Pad), right is overridden and the character moves down rather than diagonally.

I remembered seeing that I could get separate axis readouts from the d-pad, but I can’t find that option anymore. With separate axis I can stop diagonal movement with code, but I would like to read one vector 2 rather than 2 axis readouts.

On another note the listen function for selecting the binding path stopped working, this has happened before, but I think that was due to being in the usage section, I think it was solved before by just pressing a little back arrow to get to the main menu. (I suppose this last part should be posting in the beta section as I am using 2020.1.b16)
Thank you

The non functioning bind path selector and Listen function were not working because in Project Settings/Input System Package/Supported Devices I had Gamepad and Keyboard selected. I removed all devices from supported devices and the selector returned to its working state.