I want to use Meta’s interaction SDK grabbing system to grab objects, but objects clip into colliders with rigidbodies when grabbed:
I know this is possible in the XRI Toolkit with Unity, as shown here: https://youtu.be/FyhNnbZR28I?si=5dewQ1q09nPqRXjf&t=395
The setting there is called “velocity tracking” and it’s a setting on the grabbable component.
But I want to know if Meta’s interaction toolkit does this out of the box and I’m just setting things up wrong.
The grabbed objects will push other rigidbodies around that aren’t grabbed, but I want to make the interactions more physical-based.
I figure that the “is Kinematic” and “kinematic while selected” would be involved, but changing them does nothing.