Hi everyone!! So I’m creating a 2d cenital view game and I’m using the NavmeshPlus asset and my navmesh agent tends to rotate and move into the z axis.
The wolf sprite moves into the z axis
like this
how can I set and update to set the z axis to 0
I’ve solved the first rotation issue by adding a constrinct rotation component (image attached) but I don’t know how to prevent it to going into the z axis and dissappear.
Rotation constraint
Thank you for your time and patience!!!
Noob Rookie Game designer Edu
I’ve finally got a solution. Really dumb as question becasue I just had to add a restrinct position component!!
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Wow! You are clever! Nice!
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I DEFINITELY DIDNT ALSO JUST RESTRICT THE ROTATION THEN GOOGLE HOW TO RESTRIC THE POSITION
Hi,
For me It doesn’t work. I cannot set the z position to 0. I have tried a lot of things…
Position Constraint
Base Offset to 0
agent.updateUpAxis = false;
setting the z position to 0 in the Update method…
No result… z is still not 0. It’s -0.02499892.
It’s ridiculous. I spent a couple of hours with this. I could write the code instead to move the agent in half this time…
Does anybody have a solution for this super simple looking problem?
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Garien
February 28, 2024, 11:45pm
6
Sammonius:
Hi,
For me It doesn’t work. I cannot set the z position to 0. I have tried a lot of things…
Position Constraint
Base Offset to 0
agent.updateUpAxis = false;
setting the z position to 0 in the Update method…
No result… z is still not 0. It’s -0.02499892.
It’s ridiculous. I spent a couple of hours with this. I could write the code instead to move the agent in half this time…
Does anybody have a solution for this super simple looking problem?
Same here, haven’t found a solution yet. Were you able to solve it?
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