I am using a code that moves the OVRPLayerController.
player.GetComponent<CharacterController>().Move(direction * Time.deltaTime);
But During that I want to block OVRPlayerController from moving AND still allow rotation.
Right now I have used :
playerController.enabled = false; gamepadController.enabled = false;
But that locks also the rotation. Is there a good way of doing this? Or I will need to modify default controller files?