Hello
I am using a code that moves the OVRPLayerController.
- player.GetComponent().Move(direction *Time.deltaTime);
But During that I want to block OVRPlayerController from moving AND still allow rotation. Right now I have used :
- playerController.enabled =false;
- gamepadController.enabled =false;
But that locks also the rotation. Is there a good way of doing this? Or I will need to modify default controller files?