Stop particle system from turning with rigidbody2d

Happy st Paddys day everyone!!!, hope somebody who hasnt had too many drinks can help me.

Is there a way to stop my fire prefab from turning with the rigidbody2d its attached to, when the rigid body turns the fires rotate.

any help appreciated.

Have you tried the constraints in the Rigidbody2D? You can prevent rotation there.

Set the particle system’s simulation space to World space. I’m betting you have it set to Local space.

If that isn’t what you wanted, make the fire no longer a child of the rigidbody2d object. Instead add a script to the particle system to update its position to the position of the rigidbody2d during LateUpdate, but do not update its rotation.

The script would look something like this

public GameObject Target;

void LateUpdate()
{
    transform.position = Target.transform.position;
}

Hi Kurt, i want the rigidbody to turn, the fires should stay in the same position.

hi joe just trying your suggestions now