Hello, I’ve set an object to face for the particles like this:
However when the camera is below the particles and moves around, then the particles rotate with the camera. How would one disable this rotation? I’m thankful for any responses!
Hello, I’ve set an object to face for the particles like this:
However when the camera is below the particles and moves around, then the particles rotate with the camera. How would one disable this rotation? I’m thankful for any responses!
You probably want to switch Orient to advanced mode and provide custom axes. If you want them to look at certain position like “Look at Position” does, then first axis is normalize(targetPosition - particlePosition)
and second axis it whatever you want, for example world up (depends what you selected).
In case this does not solve the problem you need to provide some additional info like screenshot or clip of what is happening.
That brought me on the right track! Thank you!
I’m trying to create some clouds that can be flown through without experiencing rotations or flips
Looking up/along Y-axis looks good, looking along X-axis looks good too, only when looking along Z-axis there are unwanted rotations and flips
Here’s a gif demonstrating the current problem:
[…]
Hell of overdraw
What would be the expected result?
[…]
The expected result is for there to be no rotations or flips while going upwards and looking along the z-axis/blue axis (it should behave exactly like going upwards and looking along the x-axis/red axis)
Then you need to “lock” the axis, I mean you have to calculate some new X axis with relation to camera, or I might be wrong and you need to find camera or screen up. To be honest I am not sure right now.