Stop/Pause Spawning Particle after a Prewarn Spawning.

Hi,

i’m currently using Unity VFX graph to load and show off Scan Data. I’ve followed some guidelines from PCX system on Github for that.

I like to spawn things at start, but i wanted to prewarm the spawning and then just pause it.

Unfortunately i can’t find a block or script that can just Pause the spawning value after OnPlay.

Hi! Can you use a Single Burst block in your Spawner? It will spawn all the particles at once, and then you can still prewarm if they need to move/do something over time.

Thanks.
Tested without success Vlad,
but in the meantime, i’ve found a way to pause the spawning, via this Thread code:

i will test again your advice, on an empty scene with new VFX Graph item. (to track down my mistake)

using UnityEngine;
using UnityEngine.VFX;
public class AdjustVFXSpeed : MonoBehaviour
{
    [SerializeField] float timeScale = 1.0f;
    [SerializeField] VisualEffect VFX;
    void Start()
    {
        VFX = GetComponent<VisualEffect>();
    }
    void Update()
    {
        VFX.playRate = timeScale;
    }
}