Stop scene view from clipping when zooming close to objects

As a novice user one frustration I keep having when navigating in the scene view, ESPECIALLY when using the scroll wheel to zoom closer, is that my scene view always gets ‘clipped’. I figure there MUST be a way to override this as well as permit more fine tuned zoom control with the mouse scroll wheel. Can any experienced Unity devs chime in?

I’d like to know how to alter this as well

select the object you want and press F. Or double click on an object in the hierarchy. The scene camera functions much like a regular camera with different control system. F will focus on a specific point and the clipping planes will be based on that point in space.

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Perspective view on the triedron… when its in ISO it does that clipping.