Hello.
Apologize about this question is has been answered before. I cannot find it using search.
If i stope unity ads on my port to windows phone, this is no affecting the game published on android or apple really?
Thank you very much.
Working right now with vungle, waiting for unity ads working on windows phone.
Out of curiosity, how would you port Unity Ads SDK to Windows Phone?
I have followed all steps in this guide:
https://github.com/Microsoft/unityplugins
The part of :
run “.\build.ps1” with one of the options
i do it with -ads
i get the packeage and after that i have installed.
But i cant get ads. I dont know if i have to do something more on visual…
Seems their implementation of “Microsoft Ads” (whatever that is…) isn’t complete (unityplugins/EditorProjects/Microsoft.UnityPlugins.Advertising/Advertising.cs at master · microsoft/unityplugins · GitHub):
namespace Microsoft.UnityPlugins
{
public class Advertising
{
public static void Init(string appId, string unitId)
{
}
public static void Show()
{
}
}
}
Ofc we are internally talking about how to support e.g. Windows Phone (among other platforms), however cannot tell how and when this will be done. Given the usage of Windows Phone (see http://hwstats.unity3d.com/mobile/os.html) we would need some other advertizing model on this platform.
If you want to integrate ads on Windows Phone now, you cannot use Unity Ads at the moment, but need to find another network/SDK.
-Rasmus
Well, omg xDDD
Its a poor market actually windows really?
Thank you for supoprt!