Stop Shader Graph from recompiling preview shaders

Every time I create or connect a node in shader graph a popup opens which forces me to wait while it is “recompiling preview shaders”. Is there a way to let it only recompile manually? This slows down my workflow a lot. I already tinkered with some options, none of them solved the problem:

  • Project Settings > Editor > Asynchronous Shader Compilation
  • Preferences > General > Auto Refresh

Thanks in advance!

Not a perfect solution, but organizing nodes in sub-graphs (select a bunch, right click and select “convert to Sub-graph”) cuts down the compilation time considerably. And helps readability!