Stop sliding animation

How do I stop my player animation (slide) after a certain time?

if (Input.GetButtonDown ("Slide") && grounded == true) {

			slide = true;

		}

		grounded = Physics2D.OverlapCircle (GroundCheck.position, 0.2f, whatIsGround);

		if (slide == true) {
			timeTemp += Time.deltaTime;
			if (timeTemp >= slideTemp) 
			{
				slide = false;
			}

		}

timeTemp += 1 * Time.deltaTime;
You need to add some value, and then multiply it by Time.deltaTime.

Hope I’ve helped.