How do I stop my player animation (slide) after a certain time?
if (Input.GetButtonDown ("Slide") && grounded == true) {
slide = true;
}
grounded = Physics2D.OverlapCircle (GroundCheck.position, 0.2f, whatIsGround);
if (slide == true) {
timeTemp += Time.deltaTime;
if (timeTemp >= slideTemp)
{
slide = false;
}
}