Stop the lasers from keep bouncing

So I’m using the script found here: Unity Raycast Reflection but I can’t get it to stop bouncing. I’ve tried using a simple:

if(lastHit != "OutWall") {
	//the reflection direction is the reflection of the current ray direction flipped at the hit normal
	inDirection = Vector3.Reflect(ray.direction,hit.normal);
	//cast the reflected ray, using the hit point as the origin and the reflected direction as the direction
	ray = new Ray(hit.point,inDirection);

	//Draw the normal - can only be seen at the Scene tab, for debugging purposes
	Debug.DrawRay (hit.point, hit.normal*3, Color.blue);
	//represent the ray using a line that can only be viewed at the scene tab
	Debug.DrawRay (hit.point, inDirection*100, Color.magenta);

	//Print the name of the object the cast ray has hit, at the console
	Debug.Log("Object name: " + hit.transform.name);
	
	//save the last hit object
	lastHit = hit.transform.name;

	//if the number of reflections is set to 1
	if(nReflections==1)
	{
		//add a new vertex to the line renderer
		lineRenderer.SetVertexCount(++nPoints); 
	}

	//set the position of the next vertex at the line renderer to be the same as the hit point
	lineRenderer.SetPosition(i+1,hit.point);
}

But adding my lastHit variable doesn’t seem to be working.

Could you guys take a look at his script and determine where I should place my “If OutWall is hit then don’t continue bouncing” if statement

Thanks so much for your help!

This was correct, I was using a tag instead of the GameObject’s name