Stop trees from fading in distance

Hello all. I’m trying to make it so my trees and bushes don’t fade in the distance as quickly. this is because I am making a 2.5d plat former and the trees are fading to quickly and appear to be 2d dimensional from a close distance. I was wondering if there was a way to increase the range from when the object changes shape from a 3d image to a 2d image.

If you are using Unity’s terrain engine, you should be able to go into the terrain settings (within the inspector) and increase the “tree distance”. Sorry if it’s not the answer you were looking for.