stop unity from connecting to 67.255.280.24

Hi, I am pretty new to Unity. Recently I started to learn the Unity Network component. I started using the Unity Master Server 67.255.180.24.

I ran into some connection issues. At first I thought I did something wrong. After some research, I realized 67.255.180.24 is not aways reliable. So I set up my own Master Server using my now private address, then in 10 out of 10 tests, my script works great. Not problems there. :slight_smile:

But what bugs me is that, even after I switched to my own master server, I still get this message β€œThe connection request to 67.225.180.24:50005 failed. Are you sure the server can be connected to?” which is of course not what I want in the first place.

It seems that Unity still try to connect to 67.255.180.24, this does not affect my program, but it is still annoying to see this message poops up. There must be a way to tell unity not to connect to its default ip since I alread provided my own, but how? I must have missed something really basic and simple. Can someone give me some guidance? Thanks in advance.

Are you sure that you changed everything?
For the networking to work, you need to have at least 2 pieces of the server present: The master server and the connection tester (optimally also the NAT facilitator).

Each of these distinct master server pieces has its own property on the Network class that you need to change, so if you only change the master server IP this far, it will still at least ping Unitys connection tester to see if a server is reachable or not (the nat facilitator would be pinged, if the router would require a NAT passthrough, to facilitate this)