Stop Unity from disconnecting while debugging in VS

Is there a way to prevent a disconnect or network shutdown when hooked up to VS for debugging?

Increase the timeout?

See bottom-most heading:

ok thanks, not super clear, but i guess it’s this?

 Increasing our FixedTimeStep setting to a ridiculous value (something as high as 0.2) helps to have more time to see what’s going on.

Hello @RZGames_Jethro ,

I think CodeSmile was referring to this part:

Does that help?

certainly, where do we find the TimeOut Value?

You can do it by code (see the UTP 2.0 FAQs):

Or directly from the inspector:

Hope that helps!

muchos gracias sir, that helps indeed! :wink: