Stop walking while in air with Animator.setFloat()

I’m trying to make my player jump in the air. A bool named isGrounded is set to false when I jump. However, when I move my character and then jump while still holding the arrow key down, the jumping the animation keeps going. The animation does disable when I only press the jump key first and then press the arrow buttons. Any help is appreciated! Thanks in advance!

 void WalkAnim(float h, float v)
    {

        if (scriptGrounded.isGrounded)
        {
           
            Debug.Log("is Walking");
          
            float smoothTransitionTime = .001f;
            anim.SetFloat(vHash, h, smoothTransitionTime, Time.deltaTime);
            anim.SetFloat(hHash, v, smoothTransitionTime, Time.deltaTime);
        }
    }

I answered my own question haha. Here is my solution for those that need it :

void WalkAnim(float h,float v)
{

    float temp_H = h;
    float temp_V = v;
    float smoothTransitionTime = .001f;

    if (scriptGrounded.isGrounded == false )
    {
        anim.SetFloat(vHash, 0f, smoothTransitionTime, Time.deltaTime);
        anim.SetFloat(hHash, 0f, smoothTransitionTime, Time.deltaTime);
    }
   
    else if (scriptGrounded.isGrounded)
    {

        Debug.Log("is Walking");
        anim.SetFloat(vHash, temp_V, smoothTransitionTime, Time.deltaTime);
        anim.SetFloat(hHash, temp_H, smoothTransitionTime, Time.deltaTime);
       
    }
}