stop weather particles from entering buildings?

I’m working on a weather system for my top down 3d RTS project. The RTS is zoomed in (like timber and stone) so players can move in and out of buildings. The problem is that the weather particles fall through the buildings so it’s currently snowing inside the houses.

Is there a way to script the particle system so it will terminate a particle when it hits a particular collider or tagged game object? I use C#.

You may off rendering particles when player is inside. (Sorry for english)

Attach a world particle collider to the particle object. You can determine which layer the particles collide with and what happens to the particles when they hit the collider. For my purposes, I set all the values to 0 and that seemed to work well.