So this might sound stupid but I’m working with some basic generation and my loops just keep generating without stopping so if someone can help that would be awesome.
for (var i =0; i < layers; i++){
if(i < 10){
var cube : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.transform.position = transform.position + Vector3(x, y, z);
x++;
y++;
z++;
}
}