Stopping a particle system playing on game run.

A lot of the particle systems I have attached to objects run on game start. This isn’t a huge problem, but it doesn’t look very good, or well thought out.

.stop() in the startup doesn’t always seem to work.

What is the correct way of doing this? (Bearing in mind I might want other particles to start as described.)

Thanks.

There’s a “play on start” toggle on particle systems. Just turn it off on the ones where you don’t want that.

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