Stopping a timeline re-activates bound objects.

Hi.

We’re using the Timeline and cinemachine to blend between several camera shots as well as running a few animation clips.
After this is done, we need to Stop() the Timeline to make it not drive the camera anymore.

However, OnGraphStop, the timeline enables bound objects (some of them are animation clips, which in turn run the clips again).

Is this a bug or am I doing something wrong?

What type of tracks are they bound to? If they are bound to Activation Tracks the track has options for what state to leave the objects in when the timeline stops.

We have a pretty similar issue. I’m activating an game object by an Activation Track but as soon as the timeline is done playing it activates all the objects again (even if they are deactivated by default).

Where can I find this Activation Track options?

After some clicking, I found it.
Select the track (the left part or the empty parts of the track in the timeline editor. do not click the clip obviously :))), and check the inspector window.

1 Like

Haha, Thanks alot! XD

@seant_unity , Thanks! Works perfectly!
@Rob_TinyRoar , glad to help. This was uber noobish of us :)))