Stopping an Object that is using a Bezier Path

Hey!
In my game I have cars following Bezier Paths (opposed to driving on the NavMesh).
However, I cannot figure out how to stop a car using the path on collision…
Is this even possible?

Not sure how to explain it properly, if you need more information let me know!
Thank you!

Look for something like a “path follower” or a “path agent” or something, perhaps a script on the root of your car, or else on your Bezier spline, or somewhere else.

Find that script and disable it when you want the cars to stop and most likely that will do it.

1 Like