Attached is a video showing my enemies starting from different corners of a room, but ending up clumped together. Any ideas on how to keep the enemies separated?
I thought about having a random “wait” timer attached to each enemy as if they got tired of moving. I also thought about having the enemies request paths to random areas close to the player in order to make them follow slightly different paths, but I don’t see these ideas being very “smart” solutions to the problem.
Any ideas are greatly appreciated! Thanks.