How i could make enemy attack to stop Y rotation When player is Jump?
Enemy Attack Script
Transform player;
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
player = GameObject.FindGameObjectWithTag("Player").transform;
}
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.transform.LookAt(player);
float distance = Vector3.Distance(player.position, animator.transform.position);
if (distance > 9)
animator.SetBool("Attack",false);
}
my enemy end up like this

Ohh i resolve this ^^
Vector3 playerPosition = new Vector3(player.position.x, animator.transform.position.y, player.position.z);
animator.transform.LookAt(playerPosition);