I am currently working on a networked game, and am need to do real-time debugging, but because things can happen on the server, and the client separately, and then things like destruction, and such being RPC I would like to have something in place where I can press a GUI button, and literally have the same functionality as the Unity Pause button. I don’t feel I need to duplicate the play until next frame button, but just the Pause button.
is there anyway to create such a GUI button to stop physics/update from firing?