Hi Al!
I am trying to stop this sideways drifting rotation -

Locking the y rotation doesn’t work that well because it’s a global effect, so when the object hits the incline it gets messed up.
Apart from that I have tried to apply an opposite rotation force locally but theres something not right about that (I think it’s my script actually
)
Does anyone know how I could stop this?
Thanks!
Pete
Oh and here’s my script -
public Rigidbody RB;
public Transform ThisObj;
void Awake(){
RB = this.GetComponent<Rigidbody>();
ThisObj = this.GetComponent<Transform>();
}
void FixedUpdate () {
Vector3 LocalTorque = ThisObj.InverseTransformDirection(RB.velocity);//get local rotation
RB.AddRelativeTorque (new Vector3(0,-LocalTorque.y,0));//apply opposite to counter the roation
}