Stopping the MouseOrbit-Script outside the unity-scene

Hi,

i´ve created an webplayer-app with camera-controls by the mouseorbit-script.
If i´m testing the exported scene and move the mouse outside the unity-scene, it still works and transform the camera.

Is it possible to check if the mouse is outside the unity-content?

Thanks for your help,
yosh

Now i got it…
I didn´t think on the Screen-class… :wink:

if( (Input.mousePosition.x <= Screen.width   Input.mousePosition.x >= 0) 
						(Input.mousePosition.y <= Screen.height  Input.mousePosition.y >= 0)) {..