Is there any tip to store purchased items with ingame currency?
Ingame currency is bought with real money. But I want the user can keep the purchased item with ingame currency. Just in case she or he change device, or uninstall. Is there any strategy to deal with this?
Are you currently using Unity IAP? To store game information, you can use PlayerPrefs, but it’s not entirely secure. It should work during development however.
Yes I plan to use Unity IAP. Just to be clear I put this example.
-User buy 1 gold for 1 $.
-User buy helmet for 1 gold.
-User needs to keep the helmet if uninstall or change device occurs.