Hello everyone,
First, i want to apology if my english is rusty/bad and if this question as already been answered, i didn’t find any answer.
I was curious to know how you could store à lot of initial data in Unity, for example for a pokemon-like rpg game. Every pokémon should be listed, the encounter randomized depending on area etc…
I tried to do a SQLite database (because i like to use database traditionnaly) but after building the project and playing it, the database is not saved with the project.
How can you achieve that ? Do you create every asset for each creature you can catch and you preset each zone with encouter with these creatures ? The more i use Unity, the more i think it is the way to go (and not necessary bad, i’m thought games used some way of local database for items for example).
Thanks in advance, and again sorry if it’s innapropriate in some ways.