Store Playerprefs in file


Is there any way to store Playerprefs elsewhere than in the registry? (windows standalone).
Like a normal game in documents/gamename for example?

No, you can’t, not with Unity’s default PlayerPrefs. If you want to save elsewhere, you have to write it yourself.

Unity is a cross-platform game engine, and concept of registry (and access to the registry) does not applicable(allowed) on every platform. All you can do is to save you data in files (e.g., xml) and save it to Application.persistentDataPath